Xbox 360-exclusive super-cop action continues in Crackdown 2, a sequel to Microsoft's sandbox-style combat-adventure. The game plays out in a near-future urban environment that may be freely traveled and explored. Again, players take the roles of genetically enhanced law enforcement officers, who are part of a squad empowered with the authority of judge, jury, and executioner. These heroes are charged with bringing order to a Pacific City that is overrun with violent, super-powered, mutant criminals, referred to as Freaks. Behind this immediate threat, heroes must also prevent the overthrow of their peacekeeping Agency by the terrorist organization known as the Cell. Equipped with high-tech firearms, melee weapons, and armor, the player's supernaturally enabled agents can gain additional powers as they accomplish goals and gain experience, such as great strength and toughness, enhanced accuracy with guns or vehicles, and even the ability to leap from tall buildings, soaring through the air in extended, rocket-empowered bursts of flight. As in the original game, the adventure is largely player-directed, through a destructible, open-world metropolis full of colorful characters and side-missions, with the threat of deadly danger around nearly every corner. While the first Crackdown was created by Realtime Worlds, Crackdown 2 is the debut release from the Scottish spin-off studio Ruffian Games, founded by Billy Thomson, Gaz Liddon, and other former Realtime developers who worked on the original.